Projects
  • Game design
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  • Facilitation

DOMINAMENTE

A creative game inspired by dominoes. Instead of connecting numbers, participants connect images, symbols, and concepts, making the group mental associations visible.

DOMINAMENTE is designed as a professional facilitation tool: a modular object for activating lateral thinking, conversations, and shared readings of what emerges on the table.

The set brings play into a more essential and professional language.
The set brings play into a more essential and professional language.
Type
Creative facilitation tool
Origin
21 May 2026 concept
Status
Advanced concept and prototype
Role
Concept, game design, physical system, facilitation modes
Question

How can lateral thinking become something a group can see, touch, and discuss?

Context

DOMINAMENTE began from the desire to move beyond the classic card deck for corporate creativity. Dominoes become a modular structure: every tile asks for a relation, and every relation opens a conversation.

Process

How it was built

  1. 01

    Definition of mechanics based on association, metaphor, turn-taking, and interpretation.

  2. 02

    Development of a tile system with symbols, images, or concepts to connect.

  3. 03

    Exploration of workshop modes where the final configuration is read by the group.

  4. 04

    Design of the tool as a serious, playful object suited to professional contexts.

Outputs

What came out

  • Name and concept
  • Tile system
  • Game mechanics
  • Workshop modes
  • Physical prototype
  • Facilitator guide direction
  • Packaging direction
Why it matters

The game is not about winning. It is a way to observe how a group builds meaning: which bridges it creates, which leaps it accepts, and which stories it can read in a common form.